The summons of the following nucleus have been removed:
Jug of Madness Strength Nucleus[53195] Jug of Madness Strength Nucleus STR +8% When attacking, there is a 10% chance to summon Baha the Trickster
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Jug of Madness Vitality Nucleus[53196] Jug of Madness Vitality Nucleus VIT +6% When attacking, there is a 10% chance to summon Baha the Trickster
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Jug of Madness Intelligence Nucleus[53197] Jug of Madness Intelligence Nucleus INT +8% When attacking, there is a 10% chance to summon Baha the Trickster
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Jug of Madness Willpower Nucleus[53198] Jug of Madness Willpower Nucleus WIL +6% When attacking, there is a 10% chance to summon Baha the Trickster
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Jug of Madness Agility Nucleus[53199] Jug of Madness Agility Nucleus AGI +8% When attacking, there is a 10% chance to summon Baha the Trickster
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Pirate King's Strength Nucleus[52646] Pirate King's Strength Nucleus STR +8% When attacking, there is a 10% chance to summon Empowered Ardenis
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Pirate King's Vitality Nucleus[52647] Pirate King's Vitality Nucleus VIT +6% When attacking, there is a 10% chance to summon Empowered Ardenis
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Pirate King's Intelligence Nucleus[52648] Pirate King's Intelligence Nucleus INT +8% When attacking, there is a 10% chance to summon Empowered Ardenis
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Pirate King's Willpower Nucleus[52649] Pirate King's Willpower Nucleus WIL +6% When attacking, there is a 10% chance to summon Empowered Ardenis
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Pirate King's Agility Nucleus[52650] Pirate King's Agility Nucleus AGI +8% When attacking, there is a 10% chance to summon Empowered Ardenis
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
MODIFICATIONS
☰
GvG 90 Equipment
The cooldown now starts upon the activation of the effect.
Super Flare Santa 2[55133] Super Flare Santa 2 #9# Cost: #24# MP Cast Time #20# seconds Required Level: #15# Finishing Magic Skill that requires a Charge to cast. Cast to inflict Dizziness on all enemy units within 10 yards. 1 Charge: Deals #25# Magic Damage, #37# Holy Light Damage and Dizziness over 4 seconds. 2 Charges: Deals #27# Spell Damage, #37# Holy Light Damage and Dizziness over 4.5 seconds. 3 Charges: Deals #29# Magic Damage, #37# Holy Light Damage and Dizziness over 5 seconds. 4 Charges: Deals #31# Spell Damage, #37# Holy Light Damage and Dizziness over 5.5 seconds. 5 Charges: Deals #33# Spell Damage, #37# Holy Light Damage and Dizziness over 6 seconds.
by +83%.
Now: enhances the skill
Blood Blade Strike[55149] Blood Blade Strike #9# Physical Skill Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# After casting, adds 1 Charge, causing a bit of damage to yourself in exchange for a powerful attack. It can deal #25# points of physical damage and #37# points of holy light damage to a single enemy target. Moreover, if you have the "Divine Guard" effect, it will add special effects to your character according to the number of accumulations. 1 Charge: Damage dealt and Hit Rate +10% 2 Charges: Damage dealt and Hit Rate +15% 3 Charges: Damage dealt and Hit Rate +20% 4 Charges: Damage dealt and Hit Rate +25% 5 Charges: Damage dealt and Hit Rate +30% After activating the special effects, you will not be able to receive the "Divine Guard" effect again for 60 seconds.
by +50%.
☰ Invasion
Invasion bosses have had their stats rebalanced.
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Sprites
It is now possible to summon the sprite on mounts that are not combat-related.
CORRECTIONS
☰
Arena
Fixed the bug that teleported the character to the base after being revived by an ally.
☰
Items
Murderous Slasher[27785] Murderous Slasher Leech 25% of standard attack damage. 20% chance when attacking to enter Bat Wing state. Bat Wing: 25% chance for standard attacks to inflict double damage. Melee Attack Speed and Evade +25%. Lasts 15 sec. "The fangs of the bat will pierce your heart."
The duration of the effect has been fixed.
➥ Lanterns
Fixed the effects of the following lanterns:
Barobaro's Soul Lantern[3041] Barobaro's Soul Lantern Adds %s1 of Close Range Physical Attack
Barobaro's soul fragments trapped. This lantern emanates remnants of his power to the bearer.